Live cameras, replay sources, scoring / timing source, graphics engine, sponsor media and pre-produced content.
HLJÓÐ · Broadcast + replay production architecture
Build the programme feed before it reaches the screen.
Coordinate cameras, replay, graphics, scoring feeds, switcher, signal transport, control room and redundancy as one production chain—then define the handoff into the HLJÓÐ screen processor.
Production chain
Five layers from camera to spectator screen.
The venue can be simple or complex, but the chain should stay legible. A club livestream may collapse several layers into one compact system; a stadium broadcast may split them across multiple operators and technical rooms.
Vision mixer / switcher, replay operator, graphics operator and production control make the programme feed.
SDI, fibre, IP or mixed transport carries programme, clean / dirty, backup and return feeds.
Screen processor receives the approved programme feed, maps the LED canvas and hands signal to the receiving-card architecture.
Main screen, secondary screens, fan zone, concourse, clubhouse or other project-approved display destinations.
Production brief
Define who creates the feed, who routes it and who owns failover.
Unknowns should stay visible. A screen processor cannot compensate for an undefined replay workflow, undocumented scoring interface or missing production handoff.
Production review
No high-priority production risk selected yet
These are integration prompts, not broadcast-system certification.
- No high-priority production risk has been selected yet. Final signal format, timing, routing, processor mapping and operating workflow still require project review.
Before technical release
Close the production interfaces.
The final LED processor input only makes sense once the upstream production chain is defined. These are the items that need to be closed before a venue treats the screen as match-ready.
Camera list, frame rates and key shooting positions
Replay system and channel / high-speed requirements
Graphics engine, operator and score-data responsibility
Switcher / production-system inputs and programme-output format
Clean / dirty / backup / return-feed requirements
Signal transport and routing topology
Control-room / OB-truck handoff points
HLJÓÐ screen-processor input, output and mapping schedule
Redundancy and failover workflow
Recording / streaming / archive outputs where required
End-to-end commissioning and match-day operating procedure
Production handoff
One brief for AV, broadcast, scoring and screen teams.
Use the summary in technical meetings, then attach equipment schedules, routing diagrams and system documentation as the project matures.
HLJÓÐ BROADCAST + REPLAY PRODUCTION ARCHITECTURE BRIEF PRODUCTION REVIEW FLAGS - No high-priority production risk has been selected yet. Final signal format, timing, routing, processor mapping and operating workflow still require project review. CLOSURE ITEMS - Camera list, frame rates and key shooting positions - Replay system and channel / high-speed requirements - Graphics engine, operator and score-data responsibility - Switcher / production-system inputs and programme-output format - Clean / dirty / backup / return-feed requirements - Signal transport and routing topology - Control-room / OB-truck handoff points - HLJÓÐ screen-processor input, output and mapping schedule - Redundancy and failover workflow - Recording / streaming / archive outputs where required - End-to-end commissioning and match-day operating procedure This architecture is a project-planning framework. It does not select cameras, replay servers, graphics engines, switchers, codecs, network protocols or broadcast standards automatically. Final compatibility and timing are system-specific.
Related sports-venue workflows
